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In-Game Advertising: Why do you want to?

24 June 2009 356 views One Comment

If you want to get your brand out there you need to advertise right?

No new news there then, but the medium is always changing. I for one have my own opinion on the negative use of spin and phycology manipulation with the use of marketing, but in the big wide world you have to push your adverts everywhere right? Well while you have an internal debate about that one, the one place that marketeers are focusing on more and more is in-game advertising. Both on-line and off-line games are seeing an increasing amount of advertising in games. Why? Well take a look at these two articles for a little more incite..

In-Game Advertising: Get Your Brand in the Game!

By David Scott Smith
Since the dawn of advertising, marketeers have been looking for new ways to push the brand and target the…
Looking for new, innovative methods beyond traditional and online advertising to reach your target audience and increase brand awareness? In-game advertising may be the answer.

According to a Nielsen Interactive Entertainment study conducted in the fall of 2005, television viewership among men ages 18-34 has declined 12 percent, while this same audience spent 20 percent more time with video games. As a result, this highly elusive male demographic has become increasingly difficult to reach, especially through traditional advertising mediums. With market segments turning from traditional media to new forms of electronic entertainment, it’s time for brands to get in the game — literally — if they want to continue capturing audience share.

Unlike television viewers, which tend to be more passive, video game players are focused and actively involved in the gaming experience. Constantly alert and responsive to every element on the screen, gamers are an intensely captive audience. Unlike television advertising, which is often dismissed or ignored by the audience, in-game advertising can actually enhance the realism of the game play, thereby creating a positive connection between brands and consumers.

Companies looking to integrate their brand or products in video games will find a wide range of promotional advertising opportunities, including:

  • Dynamic ad placement — Dynamic ad placement allows for static and video-based ads to be positioned in console, PC, and online games. With the advent of live online gaming, ads can now be tracked and evaluated, offering time-sensitive messaging and geographic targeting, which allows brands to maximize their exposure among their target audience.
  • Product placement — Product placement integrates consumer products into the scenery of a game in much the same way products are placed in television and film.
  • Situation or plot placement — Situation or plot placement integrates products into the active game play. For example, you might see a vending machine featuring a popular cola brand displayed prominently in a video game, where a player might drink a can of cola to “power up” before completing the next challenge.
  • Advergaming — Advergames are interactive games developed specifically for a brand where the plot and game-play revolve around a featured product. Advergames are generally posted to a corporate Web site or distributed through online game channels for download. Advergames are quickly becoming a natural catalyst for generating viral advertising opportunities.

In-game advertising is quickly becoming a mainstream medium and is growing exponentially each year. Ad spending in video games totaled only about $75 million in 2005, but estimates have that figure rising to $1 billion by the end of the decade.

The future of in-game advertising is bright, and now is the time for brands to start playing.

Web and wireless drive gaming industry

by Gareth Jones, revolutionmagazine.com 24-Jun-09, 09:54

LONDON – The gaming industry will be worth $91.96 billion (£55bn) globally by 2015 thanks to the growth of online and wireless platforms, according to a new report.

Research from Global Industry Analysts shows that while the slowing economy is impacting on the market for traditional console and PC gaming, the increasing popularity of the internet and wireless devices is driving the sector forward.

Rising broadband penetration, the increasing popularity of MMOGs (massive multiplayer online games) and uptake of connected handheld devices such as Apple’s iPhone and Sony’s PSP is also boosting the global market for gaming software.

According to Global Industry Analysts, North America and Europe comprise most of the money spend on gaming in 2009, due to the widespread adoption of consoles including PS3, Xbox 360 and Wii.

A recent study from Continental Research and Microsoft’s Massive Inc, shows that brands wishing to target affluent, young opinion formers in a clutter-free environment should experiment with in-game advertising.

Both good articles and go some way to explain why marketing is going “in-game”. What is your opinion? Have you advertised on a gaming platform? leave your comments below!

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One Comment »

  • dimagromovfoto said:

    Amazing news, thank you!

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